30 lines
1.3 KiB
Markdown
30 lines
1.3 KiB
Markdown
# Probability
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A neon space-trading sim where unobserved ships are probability waves.
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Inspired by Space Rangers. Every NPC trader plans real routes and real trades,
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but between observations its position is a probability cloud smeared along the
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jump lanes — and so is your knowledge of every market more than a news-day away.
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Observation collapses the cloud: enter a system and ships condense out of the
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static; dock at a planet and its prices become real.
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Under the hood the universe is deterministic ("hidden variables" drawn lazily
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from per-ship seeds) — the probability is *yours*, not the universe's.
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## Run
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npm install
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npm run dev # play at http://localhost:5173 (add ?seed=anything for a new galaxy)
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npm test # headless sim test suite
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## How to play
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- You start docked. Buy what a planet produces cheap, sell where it's consumed.
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- Sidebar: navigation, market (when docked), cargo, intel, log. Space = pause,
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Tab = map/system view. Click planets/gates/systems to move; click systems on
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the map for price intel — note the age tag, old news lies.
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- Lanes are tinted by pirate danger. Dangerous shortcuts are profitable until
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they aren't.
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- Orange smears on the map are ships you've met: where they probably are now.
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- Reach 100,000 credits to win. Lose your ship and it's over.
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