Boot → beep → user speaks → server VAD ends turn → assistant audio plays back → exit 0. No wakeword, no loop, no state machine. Splits Test 4 into 4a (this spec) and 4b (wakeword + loop + 16↔24 kHz coexistence, future). 4a debugs the OpenAI Realtime surface — auth, WS handshake, session.update payload, server VAD, base64 audio, streaming- length output-stream cleanup — in isolation from 4b's harder concurrency.
36 KiB
Test 4a — OpenAI Realtime API one-shot voice round-trip (C#)
A throwaway C# probe that has a single round-trip spoken conversation with the OpenAI Realtime API:
Boot → beep → user speaks one sentence → server VAD ends the turn → assistant audio reply plays back through the same USB Speaker Phone → exit 0.
No wakeword. No loop. No state machine. One process, runs once, dies.
Test 4a's job is to debug the OpenAI Realtime API surface (auth, WS handshake, session.update payload, event JSON shapes, base64 audio decode, server VAD endpointing, streaming-length output-stream cleanup) in isolation from the harder concurrency story of Test 4b (wakeword + loop + 16↔24 kHz coexistence).
Read findings.md (§ "C# probe outcome", § "C# wakeword probe outcome", § "C# full-cycle outcome") before reading this. Everything below assumes those outcomes as ground truth. The patterns lifted directly from Test 3 are: Libc.setenv, the using Stream = PortAudioSharp.Stream; import disambiguation, <AllowUnsafeBlocks>true</AllowUnsafeBlocks>, the fire-and-forget output stream lifetime (Start under try/catch BEFORE the cleanup task launches), FindUsbDevice, the MakeBeep helper, bin/probe-cs-3's wipe-and-replace publish shape with ssh -t.
Goal
A single-binary C# probe that:
- Reads the OpenAI API key from
~/.openai_keyon the Pi (mode 600). - Connects to
wss://api.openai.com/v1/realtime?model=gpt-realtimeover a WebSocket withAuthorization: Bearer …+OpenAI-Beta: realtime=v1headers. - Sends one
session.updateevent pinning audio formats, voice, instructions, andturn_detection: server_vad. - Plays a startup beep through the USB Speaker Phone.
- Opens a 24 kHz mono Int16 input stream on the same device; streams mic audio to OpenAI as
input_audio_buffer.appendevents. - Waits for the server VAD to fire
input_audio_buffer.speech_stopped(server then auto-commits the buffer and creates the response). - Stops sending mic audio at that point. Receives
response.audio.deltachunks, base64-decodes them, plays them through a 24 kHz output stream on the same device. - On
response.doneAND the output buffer drained, closes the WebSocket cleanly, terminates PortAudio, exits 0. - Exits cleanly on Ctrl-C from the workstation (SIGINT propagated via
ssh -t) at any stage.
Non-goals
- No wakeword. No
WakewordModel.cs. No 16 kHz audio path anywhere in 4a. (Test 4b layers that on top of this proven base.) - No state machine, no loop. Probe runs once and exits.
- No barge-in. Once
speech_stoppedfires, mic frames are dropped on the floor. The user cannot interrupt the assistant in 4a. - No client-side resampling. Mic = 24 kHz, output = 24 kHz, OpenAI = 24 kHz pcm16. PortAudio plug-resamples 48↔24 at ALSA on the USB device.
- No WAV capture. Logging is stdout/stderr only.
- No retry on WS errors, no reconnect, no health check. Fail loud, exit non-zero, log enough to diagnose.
- No automated tests. Hardware verification only.
Architecture
┌──────────────────────────────────────┐
│ ClientWebSocket │
│ wss://api.openai.com/v1/realtime? │
│ model=gpt-realtime │
│ Headers: Authorization: Bearer … │
│ OpenAI-Beta: realtime=v1 │
└────┬──────────────────────────┬──────┘
│ SendAsync │ ReceiveAsync
▼ ▼
┌──────────────────────────┐ ┌──────────────────────────────┐
│ UpstreamSendLoop │ │ ReceiveLoop (Task.Run) │
│ (Task.Run) │ │ while (!cts.Cancel) { │
│ drain upstreamChannel: │ │ msg = ReceiveAsync(…) │
│ pull short[1920] │ │ doc = JsonDocument.Parse │
│ → base64 │ │ switch (doc["type"]) │
│ → input_audio_ │ │ session.created → log │
│ buffer.append │ │ session.updated → log │
│ → ws.SendAsync │ │ speech_started → log │
│ exits when │ │ speech_stopped → │
│ _stopSending && empty│ │ _stopSending = true │
└──────────┬───────────────┘ │ response.audio.delta: │
│ (FullMode.Wait) │ base64 → short[] │
│ │ → downstreamChannel │
▲ │ .Writer.WriteAsync │
│ short[1920] │ audio_transcript.delta:│
│ (40 ms @ 24 kHz) │ append to log buf │
┌──────────┴───────────────┐ │ response.done → │
│ PortAudio input stream │ │ _noMoreDeltas = true │
│ 24 kHz mono Int16, │ │ downstreamChannel │
│ 1920 frames/cb │ │ .Writer.Complete │
│ callback: │ │ error → log + Cancel │
│ if !_micArmed: discard│ └────────────┬─────────────────┘
│ elif _stopSending: │ │
│ discard │ ▼
│ else: │ ┌──────────────────────────────┐
│ copy → short[] │ │ Channel<short[]> │
│ TryWrite to │ │ (bounded cap 64, │
│ upstreamChannel │ │ FullMode.Wait) │
└──────────────────────────┘ └────────────┬─────────────────┘
│
▼
┌──────────────────────────────────┐
│ PortAudio output stream │
│ 24 kHz mono Int16, │
│ 1024 frames/cb │
│ callback: │
│ fill = 0 │
│ while fill < frameCount: │
│ if currentChunk == null: │
│ try pull short[] or break │
│ take = min(remaining, slack)│
│ memcpy chunk → output │
│ zero-fill remaining │
│ if currentChunk == null │
│ && Reader.Count == 0 │
│ && Completion.IsCompleted: │
│ doneFlag.Set() │
│ return Complete │
│ return Continue │
└────────────┬─────────────────────┘
│
▼
main thread: doneFlag.Wait
→ ws.CloseAsync(NormalClosure)
→ input/output stream.Stop
→ PortAudio.Terminate
→ exit 0
One process. Three managed threads (main + UpstreamSendLoop + ReceiveLoop) plus PortAudio's input and output audio threads (managed by the library).
Shared mutable state — the full list, small on purpose:
Channel<short[]> upstreamChannel, bounded 64,FullMode.Wait, single-writer (mic callback), single-reader (UpstreamSendLoop). Holds mic frames waiting to be base64'd and sent.Channel<short[]> downstreamChannel, bounded 64,FullMode.Wait, multi-writer (main thread writes the startup beep; ReceiveLoop writes response audio chunks; temporally separated but Channel'sSingleWriterflag is a contract not a runtime check, so keep itfalse), single-reader (output callback). Holds decoded audio chunks waiting to be played. ItsWriter.Complete()(called by ReceiveLoop onresponse.done) is the WS-stream-end signal for the output callback.volatile bool _micArmed: startsfalse; settrueafter the startup beep has been queued and drained. Mic frames before this point are discarded so the beep doesn't get captured and shipped to OpenAI.volatile bool _stopSending: set by ReceiveLoop oninput_audio_buffer.speech_stopped. Read by both the mic callback (which then discards) and UpstreamSendLoop (which then drains its queue and exits).volatile bool _noMoreDeltas: set by ReceiveLoop onresponse.done. Not strictly required becausedownstreamChannel.Writer.Complete()carries the same signal — but kept as a redundant fast path that the output callback can check without touching the channel.ManualResetEventSlim doneFlag: set by the output callback when it has drained the channel after completion. Awaited by main.CancellationTokenSource cts: wired toConsole.CancelKeyPress+ any WS error. Cancels both Task.Run loops; main'sdoneFlag.Wait(cts.Token)honours it.
No locks. No Interlocked. The bounded Channel<T> handles all the cross-thread audio handoff with the right backpressure semantics.
WebSocket lifecycle
Six discrete phases, all in Program.cs top-level statements + the two Task.Run loops:
- Load API key.
LoadApiKey()helper reads~/.openai_key, trims whitespace. Mode 600 verified — non-fatal warning if looser. Fatal error (exit 2) if the file is missing, empty, or doesn't start withsk-. - Construct
ClientWebSocketwith two request headers:Authorization: Bearer <key>andOpenAI-Beta: realtime=v1.ConnectAsynctowss://api.openai.com/v1/realtime?model=gpt-realtimewithcts.Token. On failure (DNS, TLS, 401, 403, 429, 5xx), log the exception message + any HTTP status carried onWebSocketException.WebSocketErrorCode/ innerHttpRequestException.StatusCode; exit 3. - Launch ReceiveLoop (
Task.Run) before sending anything, so we don't misssession.created. - Send
session.update. First client message; pins the session config (see "Client → server events" below). Don't strictly block onsession.updated— the receive loop logs it asynchronously — but the spec expects it within ~200 ms. - Open + start PortAudio streams. Input stream first (24 kHz mono Int16, 1920 frames/cb), then output stream (24 kHz mono Int16, 1024 frames/cb). Both opened on
FindUsbDevice(). Launch UpstreamSendLoop (Task.Run). - Startup beep + arm mic. Queue a 200 ms 880 Hz beep (
MakeBeeplifted from Test 3, regenerated at 24 kHz) ontodownstreamChannel. Sleep ~300 ms (beep + drain margin). Set_micArmed = true. PrintSpeak now.to stdout. - Wait for
doneFlagon the main thread (withcts.Tokenfor Ctrl-C). On wake-up:ws.CloseAsync(WebSocketCloseStatus.NormalClosure, "done", …)with a 2 s timeout token. Stop input stream, stop output stream, terminate PortAudio, exit 0.
Client → server event payloads
Three send-once messages on the main thread, plus a stream of input_audio_buffer.append from UpstreamSendLoop. All written with JsonSerializer.Serialize over Dictionary<string, object?> (lightest thing that doesn't require typed records for a probe).
// (1) Pinned session config — first thing sent after WS connect.
{
"type": "session.update",
"session": {
"modalities": ["audio", "text"],
"instructions": "Reply in one short sentence.",
"voice": "alloy",
"input_audio_format": "pcm16",
"output_audio_format": "pcm16",
"turn_detection": {
"type": "server_vad",
"threshold": 0.5,
"prefix_padding_ms": 300,
"silence_duration_ms": 500,
"create_response": true
}
}
}
// (2) Per mic frame (~40 ms cadence), from UpstreamSendLoop:
{ "type": "input_audio_buffer.append", "audio": "<base64-pcm16-24k>" }
No conversation.item.create and no response.create from the client — server VAD's create_response: true makes the server commit and create the response automatically on speech_stopped.
instructions: "Reply in one short sentence." keeps the response audio bounded (~2-4 s of speech) so a probe run is fast to verify by ear and cheap on quota.
voice: "alloy" is the long-standing default voice and is documented as universally available for raw WS sessions.
Server → client event handlers
ReceiveLoop uses a 4 KB receive buffer + standard ReceiveAsync loop with EndOfMessage accumulation into a MemoryStream. On message end, JsonDocument.Parse. Switch on the top-level type property's string value:
type |
Action |
|---|---|
session.created |
log [ws] session.created <session_id> |
session.updated |
log [ws] session.updated — session pinned |
input_audio_buffer.speech_started |
log [vad] speech started |
input_audio_buffer.speech_stopped |
log [vad] speech stopped; set _stopSending = true |
input_audio_buffer.committed |
log only — server confirms it sealed the buffer |
response.created |
log only |
response.audio_transcript.delta |
append delta to an accumulating StringBuilder |
response.audio.delta |
base64-decode delta → bytes → reinterpret as short[] → await downstreamChannel.Writer.WriteAsync(samples, cts.Token). The await is the backpressure path: if the channel is full, this blocks the receive loop, which blocks the WS receive buffer — correct behavior for a slow speaker. |
response.audio.done |
log only |
response.done |
set _noMoreDeltas = true; downstreamChannel.Writer.Complete(); print the accumulated transcript |
error |
log the full event JSON; cts.Cancel() |
| anything else | log [ws] ignored type=<…> once (or at debug verbosity), continue |
Audio buffering — input
- Mic callback runs every 40 ms (1920 samples @ 24 kHz mono Int16, matches
framesPerBuffer = 1920). - Callback allocates
short[1920],Buffer.MemoryCopys the input pointer,upstreamChannel.Writer.TryWrite(frame). - On TryWrite failure (channel full = UpstreamSendLoop is behind): log
[status] upstream behind, dropping mic frame, continue. - Discard frames when
_micArmed == false(during startup beep) or_stopSending == true(afterspeech_stopped). - On the
InputOverflowstatus flag from PortAudio: log[status] input overflow, continue.
UpstreamSendLoop pseudocode:
await ReceiveLoop signals session.updated (or just optimistically loop from start)
while (!cts.IsCancellationRequested):
if _stopSending && upstreamChannel.Reader.Count == 0: break
frame = await upstreamChannel.Reader.ReadAsync(cts.Token)
if _stopSending: continue // drop frames captured after server VAD cutoff
bytes = MemoryMarshal.AsBytes(frame.AsSpan())
base64 = Convert.ToBase64String(bytes)
json = JsonSerializer.SerializeToUtf8Bytes(new {
type = "input_audio_buffer.append",
audio = base64
})
await ws.SendAsync(json, WebSocketMessageType.Text, endOfMessage: true, cts.Token)
Audio buffering — output
downstreamChannel = Channel.CreateBounded<short[]>(new BoundedChannelOptions(64) { FullMode = BoundedChannelFullMode.Wait, SingleWriter = false, SingleReader = true }). SingleWriter = false because the main thread queues the startup beep AND ReceiveLoop queues response audio chunks (temporally separated, but the flag is a hard contract).
Capacity rationale: 64 chunks × ~40-80 ms per response.audio.delta ≈ 2.5-5 s of buffered audio. Comfortable headroom against network jitter without holding silly amounts of memory.
ReceiveLoop writes short[] chunks of varying length (one per response.audio.delta event). On response.done, calls downstreamChannel.Writer.Complete().
Output callback's job is to fill frameCount shorts every callback (1024 frames = ~43 ms @ 24 kHz). It maintains a short[]? _currentChunk + int _chunkOffset across calls. Pseudocode:
int fill = 0;
while (fill < frameCount) {
if (_currentChunk == null) {
if (!downstreamChannel.Reader.TryRead(out _currentChunk)) break; // drained
_chunkOffset = 0;
}
int slack = frameCount - fill;
int remaining = _currentChunk.Length - _chunkOffset;
int take = Math.Min(remaining, slack);
unsafe {
fixed (short* src = &_currentChunk[_chunkOffset])
Buffer.MemoryCopy(src, output + fill, take * 2, take * 2);
}
_chunkOffset += take;
fill += take;
if (_chunkOffset >= _currentChunk.Length) _currentChunk = null;
}
// Zero-fill the unfilled tail (underrun mid-response, or post-completion drain).
for (int i = fill; i < frameCount; i++) output[i] = 0;
// Completion check: drained AND writer completed AND no working chunk left.
if (_currentChunk == null
&& downstreamChannel.Reader.Count == 0
&& downstreamChannel.Reader.Completion.IsCompleted)
{
doneFlag.Set();
return StreamCallbackResult.Complete;
}
return StreamCallbackResult.Continue;
Underrun behavior: zero-fill, return Continue. If response.done hasn't arrived yet and the next response.audio.delta is just in flight, we play silence for one callback (~43 ms) instead of starving — the stream stays armed, no click on resume.
This is the streaming-length cleanup discipline that replaces Test 3's "scale done.Wait timeout to the buffer length" trick. Test 3 knew the playback wall-clock up front (recordBuf.Length / SampleRate); Test 4a does not, because the assistant audio length is unknown a priori. So the signaling moves from "wait this many seconds" to "wait until (writer-completed AND channel-empty AND working-chunk-empty)." The output callback is the single oracle for this triple condition.
Startup beep wrinkle: the beep is queued onto downstreamChannel BEFORE the receive loop starts producing. The output callback drains it just like any other audio. The completion check is safe because Writer.Complete() is only ever called on response.done — the beep getting drained does NOT cause an early completion firing.
Components and files
tests/04a-realtime-oneshot-cs/
├── Probe.csproj
│ <TargetFramework>net9.0</TargetFramework>
│ <RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
│ <SelfContained>true</SelfContained>
│ <PublishSingleFile>false</PublishSingleFile>
│ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
│ <InvariantGlobalization>true</InvariantGlobalization>
│ <Nullable>enable</Nullable>
│ <ImplicitUsings>enable</ImplicitUsings>
│ RootNamespace=RealtimeOneShotProbe, AssemblyName=Probe
│ PackageReference PortAudioSharp2 Version="1.0.6"
│ (no Microsoft.ML.OnnxRuntime — no wakeword in 4a)
│ System.Net.WebSockets + System.Text.Json come from the BCL; no package.
│
├── Program.cs ~300 lines, top-level statements:
│ 1. Libc.setenv("PA_ALSA_PLUGHW", "1", 1) + Environment mirror
│ (no ORT env vars — no onnxruntime in 4a)
│ 2. PortAudio.Initialize
│ 3. apiKey = LoadApiKey()
│ 4. var cts = new CancellationTokenSource();
│ Console.CancelKeyPress += (_, e) => { e.Cancel = true; cts.Cancel(); };
│ 5. var ws = new ClientWebSocket();
│ ws.Options.SetRequestHeader("Authorization", $"Bearer {apiKey}");
│ ws.Options.SetRequestHeader("OpenAI-Beta", "realtime=v1");
│ await ws.ConnectAsync(uri, cts.Token);
│ 6. Channel<short[]> upstreamChannel, downstreamChannel (both bounded 64)
│ ManualResetEventSlim doneFlag = new(false);
│ 7. Task receiveTask = Task.Run(() => ReceiveLoop(ws, downstreamChannel,
│ cts, _stopSending, _noMoreDeltas, transcriptBuilder));
│ 8. Send session.update (JsonSerializer.SerializeToUtf8Bytes over a dict)
│ 9. int device = FindUsbDevice();
│ 10. Open + start input stream (24 kHz, 1920 frames/cb)
│ 11. Open + start output stream (24 kHz, 1024 frames/cb)
│ 12. Task sendTask = Task.Run(() => UpstreamSendLoop(ws, upstreamChannel,
│ cts, _stopSending));
│ 13. Queue MakeBeep(880, 0.2, 24000) onto downstreamChannel; sleep 300 ms;
│ _micArmed = true; Console.WriteLine("Speak now.");
│ 14. try { doneFlag.Wait(cts.Token); }
│ catch (OperationCanceledException) { /* Ctrl-C path */ }
│ 15. finally:
│ ws.CloseAsync(NormalClosure, "done", linkedCtsWith2sTimeout.Token)
│ inputStream.Stop; outputStream.Stop;
│ inputStream.Dispose; outputStream.Dispose;
│ PortAudio.Terminate;
│ Helpers (all in Program.cs):
│ - LoadApiKey() — reads ~/.openai_key, perms-warns, sanity
│ - MicCallback — discards unless _micArmed && !_stopSending
│ - OutputCallback — drain-or-zero-fill loop above
│ - MakeBeep(hz, sec, rate) — sin wave Int16 (lifted from Test 3, retuned 24 kHz)
│ - UpstreamSendLoop(...)
│ - ReceiveLoop(...) — JsonDocument switch on "type"
│ - FindUsbDevice() — lifted from Test 3 verbatim
│ - static class Libc { setenv }
│
└── (no models/ dir, no WakewordModel.cs)
bin/probe-cs-4a Copy of bin/probe-cs-3 with substitutions:
tests/03-full-cycle-cs → tests/04a-realtime-oneshot-cs
~/probe-cs-3 → ~/probe-cs-4a
PUBLISH_DIR /tmp/probe-cs-3-out → /tmp/probe-cs-4a-out
ssh -t retained (Ctrl-C propagation).
Wipe-and-replace publish dir retained (partial-deploy
footgun from Test 3).
Adds ONE new precondition step before publishing:
sshpass -p "$PI_PASS" ssh "$PI_USER@$PI_HOST" \
'test -f ~/.openai_key && test -r ~/.openai_key' \
|| { echo "Create ~/.openai_key on the Pi (chmod 600),
paste your sk-... key into it, then re-run."; \
exit 1; }
This catches the silent "key missing" failure mode at
the deploy step rather than 30 s into the publish + scp.
Concurrency model
Five concurrent threads of execution in steady state:
- Main thread. Setup, session.update send, beep + arm,
doneFlag.Wait, teardown viafinally. - ReceiveLoop (
Task.Run). Pulls WS messages, dispatches ontype. Single writer ofdownstreamChannel,_stopSending,_noMoreDeltas, transcript builder. Callscts.Cancel()on error. - UpstreamSendLoop (
Task.Run). Pulls mic frames fromupstreamChannel, JSON-serializesinput_audio_buffer.append, callsws.SendAsync. Single writer of the WS send stream. - PortAudio input audio thread (managed by the library). Runs the mic callback every 40 ms. Allocates
short[1920], memcpy's the input,upstreamChannel.Writer.TryWrite(frame). Never blocks. - PortAudio output audio thread (managed by the library). Runs the output callback every 43 ms. Drains
downstreamChannelinto the output buffer; zero-fills underruns; setsdoneFlagon completion. Never blocks.
Note that ws.SendAsync and ws.ReceiveAsync can both be active concurrently — ClientWebSocket supports one concurrent send + one concurrent receive (but NOT multiple concurrent sends or multiple concurrent receives). Our design uses exactly one of each, so this is safe.
Error handling
| Failure mode | Behavior | Exit |
|---|---|---|
~/.openai_key missing on Pi |
bin/probe-cs-4a precondition check exits before publishing. |
1 |
~/.openai_key exists but empty / not sk--shaped |
LoadApiKey() logs [error] API key file empty / [error] API key doesn't start with sk-, exits. |
2 |
ws.ConnectAsync throws (DNS, TLS, 401, 403, 429, 500, network down) |
Log [error] WS connect failed: {ex.Message} plus inner HttpRequestException.StatusCode if present. |
3 |
Server error event mid-session |
ReceiveLoop logs the full event JSON, cts.Cancel(). Main wakes from doneFlag.Wait(cts.Token) with OperationCanceledException; finally runs CloseAsync (no-throw with timeout) + stream.Stop + PortAudio.Terminate. |
4 |
WS drops mid-conversation (WebSocketException in ReceiveLoop) |
Same as above — log + cancel + cleanup-via-finally. | 4 |
PortAudio input stream Start() throws |
Log + Dispose stream + cts.Cancel. | 5 |
PortAudio output stream Start() throws |
Log + Dispose stream + cts.Cancel. | 6 |
Server takes forever and never sends response.done |
No timeout in 4a. User's recourse is Ctrl-C. (If verification surfaces this, add a configurable timeout in 4b — out of scope for 4a.) | 0 (via Ctrl-C) |
Mic callback can't TryWrite to upstreamChannel (UpstreamSendLoop falling behind) |
Log [status] upstream behind, dropping mic frame, continue. (Same shape as Test 3's "consumer behind" log.) |
0 |
| Workstation Ctrl-C | Console.CancelKeyPress → e.Cancel = true; cts.Cancel(). Main wakes from doneFlag.Wait(cts.Token) with OperationCanceledException. finally runs full cleanup path. |
0 |
The finally block at the bottom of Program.cs's outer try runs once and is the single point where WS is closed, streams are stopped, and PortAudio is terminated. Cleanup is idempotent (stream.Stop is a no-op if already stopped; PortAudio.Terminate is fine to call once even if some path didn't run).
Gotchas carried forward (from findings.md)
Libc.setenv("PA_ALSA_PLUGHW", "1", 1)before any PortAudio init.Environment.SetEnvironmentVariablealone does NOT propagate to libc on Linux. Apply alongside the managed call.- No OrtEnv work in 4a — no
Microsoft.ML.OnnxRuntimedependency. (4b reintroduces it.) using Stream = PortAudioSharp.Stream;at the top ofProgram.csto disambiguate fromSystem.IO.StreamthatImplicitUsingspulls in.<AllowUnsafeBlocks>true</AllowUnsafeBlocks>inProbe.csprojfor the input/output callbacks'Buffer.MemoryCopyovershort*.- Fire-and-forget output stream lifetime.
stream.Start()runs synchronously under try/catch BEFORE any auxiliary cleanup task launches; onStart()failure, dispose + rethrow without ever leaking the stream. Test 4a uses a persistent output stream (opened once, drained for both the beep and the response audio, stopped on shutdown), so there's no per-cycle cleanup task — theStart()failure path is the only one that matters. - Streaming-length cleanup discipline. Test 3's "scale
done.Wait(timeout)to recordBuf length" trick does NOT apply because the assistant audio length is unknown a priori. Replaced by the output callback's_currentChunk == null && Reader.Count == 0 && Reader.Completion.IsCompletedtriple check. TheManualResetEventSlim doneFlagcarries the signal to the main thread. ssh -tinbin/probe-cs-4afor Ctrl-C propagation from workstation SIGINT.- Always wipe-and-replace the whole publish directory. A partial
scp Probeafter a rebuild leaves the old.dllon the target, which the new launcher loads.bin/probe-cs-4adoesssh "rm -rf ~/probe-cs-4a && mkdir ~/probe-cs-4a"BEFORE thescp -r(Test 3 pattern). - Startup beep must not be captured by the mic and shipped to OpenAI. The
_micArmedflag staysfalseuntil ~300 ms after the beep is queued todownstreamChannel(200 ms beep + 100 ms drain margin). The mic callback discards frames while!_micArmed.
New for 4a (none carried forward from prior tests — these are surfaced here for the first time):
ClientWebSocketconcurrency rule: one concurrent Send + one concurrent Receive is supported; multiple concurrent Sends (or Receives) is not. Our design has exactly one SendLoop and one ReceiveLoop, so this is safe by construction — but if a future change adds a second sender (e.g. a ping task), it must serialize with the existing one.- Channel completion semantics:
Writer.Complete()makesReader.Completion.IsCompletedtrue ONLY after all written items are consumed. The output callback's triple check accounts for this correctly. Don't change to a different completion sentinel without re-verifying the corner case. - API key file ownership: the precondition check in
bin/probe-cs-4averifies presence and readability bypi, not strict mode 600. The probe itself logs a non-fatal warning if the mode is looser than 600; this lets a slightly looser local setup proceed.
Verification (hardware only, no automated tests)
One-time setup on the Pi (workstation tells you to do this; bin/probe-cs-4a precondition-checks it before publishing):
sshpass -p 'assistant' ssh pi@192.168.50.115 \
'umask 077 && printf "%s\n" "sk-PASTE-YOUR-KEY-HERE" > ~/.openai_key'
Run from workstation:
./bin/probe-cs-4a
Expected console flow (abridged):
>> precondition: ~/.openai_key present on Pi. OK.
>> dotnet publish (linux-arm64, self-contained)
>> scp to pi@192.168.50.115:~/probe-cs-4a/ (wipe-and-replace)
>> ssh + run on Pi (Ctrl-C from this terminal stops the probe)
[ws] connecting to wss://api.openai.com/v1/realtime?model=gpt-realtime
[ws] connected
[ws] session.created sess_xxxxxxxxxxxx
[ws] session.updated — session pinned
Using device 3 ('USB Speaker Phone (LISTENAI ...)')
[beep]
Speak now.
[vad] speech started
[vad] speech stopped
[ws] response.created
[audio] first delta received (t = … s since speech_stopped)
[audio] playback drained
[transcript] Hello! How can I help you today?
[ws] closing
bye
Pass criteria
All must hold during a single run on the Pi:
- End-to-end round-trip works once. Probe boots, beeps, you speak a short sentence, the assistant's spoken reply plays back recognisably through the same USB Speaker Phone, the probe exits 0.
- Response is intelligible. The assistant's audio is clear speech, no clipping, no dropouts longer than a single 43 ms callback (one zero-fill is fine and expected on the first chunk arrival).
- Round-trip latency. Time from
[vad] speech stoppedlog to[audio] first delta receivedlog (i.e. first response audio byte arriving at the probe — actual speaker emission adds a fixed ~43 ms output-callback period on top) is under ~2 s. Slower is acceptable if explicitly logged; over ~5 s is a fail. - No
[status] upstream behindwarnings during normal operation. - No
[error] WS …events during normal operation. - No PortAudio
InputOverflowstatus flags during normal operation. - Workstation Ctrl-C at any point produces a clean exit: WS closes with normal closure, no stack trace, terminal returns to prompt. Process exit code 0 on Ctrl-C during steady listen; non-zero on Ctrl-C during a failure path is fine.
response.done-followed-cleanup signaling works. Probe exits within ~500 ms of the last audio sample being heard. No long hang.
What success teaches us for 4b
- Auth + WS handshake + headers + URL are correct.
session.updatewithserver_vadworks; the server firesspeech_started/speech_stoppedcorrectly on real Pi mic input.- Base64 decode of
response.audio.deltaproduces playable PCM16 at 24 kHz on the USB Speaker Phone (PortAudio plug-resamples 48↔24 at ALSA without trouble). - The streaming-length cleanup discipline (
_noMoreDeltas+Channel.Completion.IsCompleted+ working-chunk check) is correct. - The
Channel<short[]>upstream/downstream pattern handles backpressure cleanly. bin/probe-cs-4a's~/.openai_keyprecondition pattern is the right key-management story (it'll lift verbatim into 4b and the main assistant).
What failure would tell us
- 401 / 403 on connect: API key is wrong or the file's been mangled.
- WS connects but
session.updatednever arrives: the session config is malformed for the current Realtime API surface —modalities,turn_detection, orvoiceis using an outdated field name or value. - No
speech_stoppedevent ever fires:turn_detectionconfig is wrong for the current API (field renamed?), or the mic is silent (gain too low, wrong device, ALSA plug-rate-conversion broken at 24 kHz). Cross-check by adding a periodic RMS log in the mic callback. [status] upstream behindrepeats: UpstreamSendLoop is slower than the mic callback. Most likelyws.SendAsyncis blocking on TCP. Cheap remediation: bump channel capacity. Real remediation: investigate the WS backpressure.- First delta takes >5 s: server-side issue OR our
instructionsis producing a long thinking pause. Tighten instructions or report and move on. - Garbled / chipmunk-speed playback: sample-rate mismatch. Verify the output stream actually opened at 24 kHz (PortAudio might have silently substituted a default).
- Click at the start of playback: zero-fill underrun ran before the first delta. Acceptable for a probe; if it bothers you, add a small pre-roll buffer.
- Probe hangs on exit:
Writer.Complete()was never called (receive loop missedresponse.done), or the output callback's triple check is wrong. Investigate via logging.
Reference paths
- Spec (this doc):
docs/superpowers/specs/2026-06-12-test-4a-openai-realtime-design.md - Plan (next, to write):
docs/superpowers/plans/2026-06-12-test-4a-openai-realtime.md - Code (to be written):
tests/04a-realtime-oneshot-cs/ - Deploy (to be written):
bin/probe-cs-4a - Test 3 reference:
tests/03-full-cycle-cs/Program.cs,bin/probe-cs-3,docs/superpowers/specs/2026-06-12-test-3-full-cycle-csharp-design.md - Pi access:
pi@192.168.50.115, passwordassistant(seeCLAUDE.md) - API key file location:
/home/pi/.openai_keyon the Pi, mode 600, single line ofsk-… - Canonical findings:
findings.md§ "C# probe outcome" through § "C# full-cycle outcome" - OpenAI Realtime API surface as of this brainstorm:
- WebSocket URL:
wss://api.openai.com/v1/realtime?model=gpt-realtime - Headers:
Authorization: Bearer <key>,OpenAI-Beta: realtime=v1 - Audio formats:
pcm16(default 24 kHz Int16),g711_ulaw,g711_alaw - Session config keys used:
modalities,instructions,voice,input_audio_format,output_audio_format,turn_detection turn_detection.server_vadsubkeys used:threshold,prefix_padding_ms,silence_duration_ms,create_response- Server events consumed:
session.created,session.updated,input_audio_buffer.speech_started,input_audio_buffer.speech_stopped,input_audio_buffer.committed,response.created,response.audio_transcript.delta,response.audio.delta,response.audio.done,response.done,error
- WebSocket URL: