Test 3: full-cycle state machine (IDLE/BEEPING/RECORDING/PLAYBACK)

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2026-06-12 13:31:25 +00:00
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using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.InteropServices;
using FullCycleProbe;
using Microsoft.ML.OnnxRuntime;
using PortAudioSharp;
using Stream = PortAudioSharp.Stream;
const int SampleRate = WakewordModel.SampleRate; // 16 000
const int Channels = 1;
const uint BlockFrames = WakewordModel.FrameSamples; // 1280 (80 ms)
const float Threshold = 0.5f;
const double CooldownSeconds = 1.0;
const double BeepHz = 880.0;
const double BeepSeconds = 0.2;
const int BeepingFrames = 3; // 3 * 80 ms = 240 ms (covers 200 ms beep + 40 ms drain/reverb margin)
const int RecordingFrames = 63; // 63 * 80 ms = 5.04 s (rounded up from 5 s to avoid partial-frame handling)
const int RecordBufSamples = RecordingFrames * (int)BlockFrames; // 80640
// .NET-side mirror for any readers that go through Environment.GetEnvironmentVariable,
// AND libc setenv so PortAudio / onnxruntime (which use getenv()) see the values.
Environment.SetEnvironmentVariable("PA_ALSA_PLUGHW", "1");
Libc.setenv("PA_ALSA_PLUGHW", "1", 1);
Environment.SetEnvironmentVariable("ORT_LOGGING_LEVEL", "3");
Libc.setenv("ORT_LOGGING_LEVEL", "3", 1);
// ORT 1.26.0: the env var does NOT suppress early GPU-discovery warnings from device_discovery.cc.
// CreateInstanceWithOptions sets the log level at OrtEnv creation time, before EP discovery runs.
var ortEnvOpts = new EnvironmentCreationOptions { logId = "FullCycleProbe", logLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_ERROR };
OrtEnv.CreateInstanceWithOptions(ref ortEnvOpts);
PortAudio.Initialize();
WakewordModel? model = null;
try
{
int device = FindUsbDevice();
Console.WriteLine($"Using device {device} ('{PortAudio.GetDeviceInfo(device).name}')");
Console.WriteLine("Loading WakewordModel...");
var t0 = DateTime.UtcNow;
string modelsDir = Path.Combine(AppContext.BaseDirectory, "models");
model = new WakewordModel(
Path.Combine(modelsDir, "melspectrogram.onnx"),
Path.Combine(modelsDir, "embedding_model.onnx"),
Path.Combine(modelsDir, "alexa.onnx"));
Console.WriteLine($"Loaded in {(DateTime.UtcNow - t0).TotalSeconds:0.00}s.");
var queue = new BlockingCollection<short[]>(boundedCapacity: 16);
using var cts = new CancellationTokenSource();
Console.CancelKeyPress += (_, e) => { e.Cancel = true; cts.Cancel(); };
var inParams = new StreamParameters
{
device = device,
channelCount = Channels,
sampleFormat = SampleFormat.Int16,
suggestedLatency = PortAudio.GetDeviceInfo(device).defaultLowInputLatency,
hostApiSpecificStreamInfo = IntPtr.Zero,
};
Stream.Callback callback = (IntPtr input, IntPtr _, uint frameCount,
ref StreamCallbackTimeInfo _2, StreamCallbackFlags status, IntPtr _3) =>
{
if (status.HasFlag(StreamCallbackFlags.InputOverflow))
Console.Error.WriteLine("[status] input overflow");
if (frameCount != BlockFrames)
{
Console.Error.WriteLine($"[status] unexpected callback frameCount={frameCount} (want {BlockFrames})");
return StreamCallbackResult.Continue;
}
var frame = new short[BlockFrames];
unsafe
{
short* src = (short*)input.ToPointer();
fixed (short* dst = &frame[0])
Buffer.MemoryCopy(src, dst, BlockFrames * sizeof(short), BlockFrames * sizeof(short));
}
if (!queue.TryAdd(frame, 0))
Console.Error.WriteLine("[status] consumer behind, dropping frame");
return StreamCallbackResult.Continue;
};
using var stream = new Stream(
inParams, null, SampleRate, BlockFrames, StreamFlags.NoFlag, callback, IntPtr.Zero);
stream.Start();
short[] beepBuffer = MakeBeep(BeepHz, BeepSeconds, SampleRate);
Console.WriteLine("Listening. Say 'alexa'. Ctrl-C to exit.");
var sw = Stopwatch.StartNew();
TimeSpan lastTrigger = TimeSpan.FromSeconds(-CooldownSeconds);
// State machine (single-writer: this consumer thread).
State state = State.Idle;
int beepFrames = 0;
int recordOffset = 0;
short[] recordBuf = null!; // assigned on BEEPING→RECORDING transition
var playbackDone = new PlaybackDoneFlag();
try
{
while (!cts.IsCancellationRequested)
{
short[] frame = queue.Take(cts.Token);
switch (state)
{
case State.Idle:
{
float score = model.Predict(frame);
var now = sw.Elapsed;
if (score >= Threshold && (now - lastTrigger).TotalSeconds >= CooldownSeconds)
{
Console.WriteLine($"DETECTED alexa score={score:0.000} t={now.TotalSeconds:0.0}s");
lastTrigger = now;
try
{
FireAndForgetBeep(device, beepBuffer);
}
catch (Exception ex)
{
Console.Error.WriteLine($"[error] beep stream failed to start: {ex.Message}");
// Stay in IDLE — no cycle to abort yet.
break;
}
Console.WriteLine("[state] BEEPING");
state = State.Beeping;
beepFrames = 0;
}
break;
}
case State.Beeping:
{
beepFrames++;
if (beepFrames >= BeepingFrames)
{
Console.WriteLine("[state] RECORDING");
state = State.Recording;
recordBuf = new short[RecordBufSamples];
recordOffset = 0;
}
break;
}
case State.Recording:
{
unsafe
{
fixed (short* src = &frame[0])
fixed (short* dst = &recordBuf[recordOffset])
Buffer.MemoryCopy(src, dst, BlockFrames * sizeof(short), BlockFrames * sizeof(short));
}
recordOffset += (int)BlockFrames;
if (recordOffset >= RecordBufSamples)
{
try
{
FireAndForgetPlayback(device, recordBuf, playbackDone);
}
catch (Exception ex)
{
Console.Error.WriteLine($"[error] playback stream failed to start: {ex.Message}");
// Drop the recording, reset model, return to IDLE.
model.Reset();
Console.WriteLine("[state] IDLE");
state = State.Idle;
break;
}
Console.WriteLine("[state] PLAYBACK");
state = State.Playback;
}
break;
}
case State.Playback:
{
// Discard input during playback (gate the detector).
if (playbackDone.Consume())
{
model.Reset();
Console.WriteLine("[state] IDLE");
state = State.Idle;
}
break;
}
}
}
}
catch (OperationCanceledException) { /* Ctrl-C path */ }
stream.Stop();
Console.WriteLine("\nbye");
}
finally
{
model?.Dispose();
PortAudio.Terminate();
}
static int FindUsbDevice()
{
int count = PortAudio.DeviceCount;
for (int i = 0; i < count; i++)
{
var info = PortAudio.GetDeviceInfo(i);
if (info.name.ToLowerInvariant().Contains("usb") && info.maxInputChannels >= 1)
return i;
}
Console.Error.WriteLine("USB audio device not found. Devices:");
for (int i = 0; i < count; i++)
{
var info = PortAudio.GetDeviceInfo(i);
Console.Error.WriteLine(
$" [{i}] {info.name} in={info.maxInputChannels} out={info.maxOutputChannels}");
}
Environment.Exit(1);
return -1; // unreachable
}
static short[] MakeBeep(double freqHz, double durationS, int sampleRate)
{
int n = (int)(sampleRate * durationS);
var buf = new short[n];
for (int i = 0; i < n; i++)
{
double t = i / (double)sampleRate;
double v = 0.3 * Math.Sin(2.0 * Math.PI * freqHz * t);
buf[i] = (short)(v * short.MaxValue);
}
return buf;
}
static void FireAndForgetBeep(int device, short[] beepBuffer)
{
int offset = 0;
var done = new ManualResetEventSlim(false);
var outParams = new StreamParameters
{
device = device,
channelCount = 1,
sampleFormat = SampleFormat.Int16,
suggestedLatency = PortAudio.GetDeviceInfo(device).defaultLowOutputLatency,
hostApiSpecificStreamInfo = IntPtr.Zero,
};
Stream.Callback playCb = (IntPtr _, IntPtr output, uint frameCount,
ref StreamCallbackTimeInfo _2, StreamCallbackFlags _3, IntPtr _4) =>
{
int remaining = beepBuffer.Length - offset;
int take = (int)Math.Min(frameCount, (uint)remaining);
unsafe
{
short* dst = (short*)output.ToPointer();
if (take > 0)
{
fixed (short* src = &beepBuffer[offset])
Buffer.MemoryCopy(src, dst, take * sizeof(short), take * sizeof(short));
offset += take;
}
for (int i = take; i < frameCount; i++) dst[i] = 0;
}
if (offset >= beepBuffer.Length)
{
done.Set();
return StreamCallbackResult.Complete;
}
return StreamCallbackResult.Continue;
};
var stream = new Stream(
null, outParams, WakewordModel.SampleRate, 1024, StreamFlags.NoFlag, playCb, IntPtr.Zero);
try
{
stream.Start();
}
catch
{
stream.Dispose();
done.Dispose();
throw;
}
Task.Run(() =>
{
// 2 s timeout so a failed callback (which PortAudio silently swallows
// and would leave 'done' unset) eventually releases the stream + handle
// instead of leaking them for the process lifetime.
done.Wait(TimeSpan.FromSeconds(2));
Thread.Sleep(200);
stream.Stop();
stream.Dispose();
done.Dispose();
});
}
static void FireAndForgetPlayback(int device, short[] recordBuf, PlaybackDoneFlag doneFlag)
{
int offset = 0;
var done = new ManualResetEventSlim(false);
var outParams = new StreamParameters
{
device = device,
channelCount = 1,
sampleFormat = SampleFormat.Int16,
suggestedLatency = PortAudio.GetDeviceInfo(device).defaultLowOutputLatency,
hostApiSpecificStreamInfo = IntPtr.Zero,
};
Stream.Callback playCb = (IntPtr _, IntPtr output, uint frameCount,
ref StreamCallbackTimeInfo _2, StreamCallbackFlags _3, IntPtr _4) =>
{
int remaining = recordBuf.Length - offset;
int take = (int)Math.Min(frameCount, (uint)remaining);
unsafe
{
short* dst = (short*)output.ToPointer();
if (take > 0)
{
fixed (short* src = &recordBuf[offset])
Buffer.MemoryCopy(src, dst, take * sizeof(short), take * sizeof(short));
offset += take;
}
for (int i = take; i < frameCount; i++) dst[i] = 0;
}
if (offset >= recordBuf.Length)
{
done.Set();
return StreamCallbackResult.Complete;
}
return StreamCallbackResult.Continue;
};
var stream = new Stream(
null, outParams, WakewordModel.SampleRate, 1024, StreamFlags.NoFlag, playCb, IntPtr.Zero);
try
{
stream.Start();
}
catch
{
stream.Dispose();
done.Dispose();
throw;
}
Task.Run(() =>
{
// Same 2 s safety timeout as the beep cleanup.
done.Wait(TimeSpan.FromSeconds(2));
Thread.Sleep(200);
stream.Stop();
stream.Dispose();
done.Dispose();
doneFlag.Set(); // tell the consumer it's safe to flip PLAYBACK→IDLE
});
}
enum State { Idle, Beeping, Recording, Playback }
// Volatile flag set by the playback cleanup task and consumed by the consumer thread.
// Wrapped in a tiny class so we can pass it by reference into the helper.
sealed class PlaybackDoneFlag
{
private volatile bool _set;
public void Set() => _set = true;
public bool Consume()
{
if (!_set) return false;
_set = false;
return true;
}
}
static class Libc
{
[DllImport("libc", EntryPoint = "setenv")]
public static extern int setenv(string name, string value, int overwrite);
}