Files

94 lines
3.7 KiB
JavaScript

import { describe, it, expect } from 'vitest';
import { createWorld, advance } from '../src/sim/world.js';
import { goTo, buyGood, sellGood, playerSystem, cargoUsed } from '../src/sim/player.js';
import { INSYS_LEG_DAYS } from '../src/sim/constants.js';
function freshWorld() {
return createWorld('player-test', { systemCount: 10, npcCount: 5 });
}
describe('player', () => {
it('buys and sells at the docked planet, conserving value through stock', () => {
const w = freshWorld();
const planet = w.galaxy.planets[w.player.loc.planetId];
const before = w.player.credits;
const stockBefore = Math.floor(planet.stock.food);
expect(buyGood(w, 'food', 5)).toBe(true);
expect(w.player.cargo.food).toBe(5);
expect(w.player.credits).toBeLessThan(before);
expect(Math.floor(planet.stock.food)).toBe(stockBefore - 5);
expect(sellGood(w, 'food', 5)).toBe(true);
expect(w.player.cargo.food ?? 0).toBe(0);
});
it('rejects buys beyond capacity or credits', () => {
const w = freshWorld();
expect(buyGood(w, 'food', 9999)).toBe(true); // clamps to capacity/credits
expect(cargoUsed(w.player)).toBeLessThanOrEqual(w.player.capacity);
const w2 = freshWorld();
w2.player.credits = 0;
expect(buyGood(w2, 'food', 1)).toBe(false);
});
it('travels to another planet in-system after INSYS_LEG_DAYS', () => {
const w = freshWorld();
const sys = playerSystem(w);
const other = w.galaxy.planets.find((p) => p.systemId === sys && p.id !== w.player.loc.planetId);
if (!other) return; // single-planet start system on this seed: nothing to assert
expect(goTo(w, { planetId: other.id })).toBe(true);
expect(w.player.loc.kind).toBe('insys-leg');
advance(w, w.t + INSYS_LEG_DAYS + 0.01);
expect(w.player.loc.kind).toBe('docked');
expect(w.player.loc.planetId).toBe(other.id);
});
it('jumps to a neighboring system via gate and lane', () => {
const w = freshWorld();
const sys = playerSystem(w);
const laneId = w.galaxy.systems[sys].lanes[0];
const lane = w.galaxy.lanes[laneId];
const destSys = lane.a === sys ? lane.b : lane.a;
expect(goTo(w, { laneId })).toBe(true);
advance(w, w.t + INSYS_LEG_DAYS + lane.days * 1.01 + 0.01);
expect(playerSystem(w)).toBe(destSys);
expect(w.player.loc.kind).toBe('at-gate');
});
it('refuses movement while already moving, and trades while undocked', () => {
const w = freshWorld();
const sys = playerSystem(w);
const laneId = w.galaxy.systems[sys].lanes[0];
expect(goTo(w, { laneId })).toBe(true);
expect(goTo(w, { laneId })).toBe(false);
expect(buyGood(w, 'food', 1)).toBe(false);
});
it('docking refreshes the player price book', () => {
const w = freshWorld();
const sys = playerSystem(w);
const other = w.galaxy.planets.find((p) => p.systemId === sys && p.id !== w.player.loc.planetId);
if (!other) return;
goTo(w, { planetId: other.id });
advance(w, w.t + INSYS_LEG_DAYS + 0.01);
expect(w.player.priceBook[other.id].time).toBeCloseTo(w.t, 1);
});
it('hazard rolls on player lanes are deterministic per world seed', () => {
const run = () => {
const w = freshWorld();
// brute-force the player across the most dangerous lane repeatedly
const sys = playerSystem(w);
const laneId = w.galaxy.systems[sys].lanes[0];
for (let i = 0; i < 5 && w.player.alive; i++) {
const cur = playerSystem(w);
const lane = w.galaxy.lanes[laneId];
if (lane.a !== cur && lane.b !== cur) break;
goTo(w, { laneId });
advance(w, w.t + INSYS_LEG_DAYS + lane.days * 1.01 + 0.05);
}
return [w.player.alive, w.player.tripCount, Object.entries(w.player.cargo)];
};
expect(JSON.stringify(run())).toBe(JSON.stringify(run()));
});
});