# Probability A neon space-trading sim where unobserved ships are probability waves. Inspired by Space Rangers. Every NPC trader plans real routes and real trades, but between observations its position is a probability cloud smeared along the jump lanes — and so is your knowledge of every market more than a news-day away. Observation collapses the cloud: enter a system and ships condense out of the static; dock at a planet and its prices become real. Under the hood the universe is deterministic ("hidden variables" drawn lazily from per-ship seeds) — the probability is *yours*, not the universe's. ## Run npm install npm run dev # play at http://localhost:5173 (add ?seed=anything for a new galaxy) npm test # headless sim test suite ## How to play - You start docked. Buy what a planet produces cheap, sell where it's consumed. - Sidebar: navigation, market (when docked), cargo, intel, log. Space = pause, Tab = map/system view. Move by clicking planets and gate diamonds in the system view, or use the Navigation buttons. Click systems on the galaxy map for price intel — note the age tag, old news lies. - Lanes are tinted by pirate danger. Dangerous shortcuts are profitable until they aren't. - Orange smears on the map are ships you've met: where they probably are now. - Reach 100,000 credits to win. Lose your ship and it's over.