fix: guard unknown event types, keep world.t consistent on throw (review)
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+10
-5
@@ -82,10 +82,15 @@ const HANDLERS = {
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// Advance the world to absolute time toTime, processing all due events in order.
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export function advance(world, toTime) {
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while (world.queue.size > 0 && world.queue.peek().time <= toTime) {
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const ev = world.queue.pop();
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world.t = ev.time;
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HANDLERS[ev.type](world, ev.data);
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try {
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while (world.queue.size > 0 && world.queue.peek().time <= toTime) {
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const ev = world.queue.pop();
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world.t = ev.time;
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const handler = HANDLERS[ev.type];
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if (!handler) throw new Error(`Unknown event type: ${ev.type}`);
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handler(world, ev.data);
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}
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} finally {
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world.t = toTime;
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}
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world.t = toTime;
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}
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