feat: balance checks and README - v1 complete
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import { describe, it, expect } from 'vitest';
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import { createWorld, advance } from '../src/sim/world.js';
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import { priceOf, advancePlanet } from '../src/sim/economy.js';
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import { GOODS, BASE_PRICE } from '../src/sim/constants.js';
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describe('balance', () => {
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it('the NPC economy stays alive over a long horizon', () => {
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const w = createWorld('balance-1');
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advance(w, 120);
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const alive = w.npcs.filter((n) => n.alive);
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expect(alive.length).toBeGreaterThan(w.npcs.length * 0.5);
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expect(w.stats.trades).toBeGreaterThan(w.npcs.length * 3);
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});
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it('price gradients survive NPC arbitrage (the player can still profit)', () => {
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const w = createWorld('balance-1');
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advance(w, 60);
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let bestSpread = 0;
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for (const good of GOODS) {
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let lo = Infinity, hi = 0;
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for (const planet of w.galaxy.planets) {
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advancePlanet(planet, w.t);
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const price = priceOf(good, planet.stock[good]);
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lo = Math.min(lo, price);
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hi = Math.max(hi, price);
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}
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bestSpread = Math.max(bestSpread, (hi - lo) / BASE_PRICE[good]);
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}
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expect(bestSpread).toBeGreaterThan(0.5); // at least one good still has a fat margin somewhere
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});
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});
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