feat: balance checks and README - v1 complete

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2026-06-12 15:18:48 +00:00
parent a32749c14a
commit 395c0e851d
3 changed files with 65 additions and 0 deletions
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import { describe, it, expect } from 'vitest';
import { createWorld, advance } from '../src/sim/world.js';
import { priceOf, advancePlanet } from '../src/sim/economy.js';
import { GOODS, BASE_PRICE } from '../src/sim/constants.js';
describe('balance', () => {
it('the NPC economy stays alive over a long horizon', () => {
const w = createWorld('balance-1');
advance(w, 120);
const alive = w.npcs.filter((n) => n.alive);
expect(alive.length).toBeGreaterThan(w.npcs.length * 0.5);
expect(w.stats.trades).toBeGreaterThan(w.npcs.length * 3);
});
it('price gradients survive NPC arbitrage (the player can still profit)', () => {
const w = createWorld('balance-1');
advance(w, 60);
let bestSpread = 0;
for (const good of GOODS) {
let lo = Infinity, hi = 0;
for (const planet of w.galaxy.planets) {
advancePlanet(planet, w.t);
const price = priceOf(good, planet.stock[good]);
lo = Math.min(lo, price);
hi = Math.max(hi, price);
}
bestSpread = Math.max(bestSpread, (hi - lo) / BASE_PRICE[good]);
}
expect(bestSpread).toBeGreaterThan(0.5); // at least one good still has a fat margin somewhere
});
});