feat: player movement, trading, lane hazards, win/lose

This commit is contained in:
2026-06-12 14:29:17 +00:00
parent aa52e402e3
commit 37ad2dd84d
2 changed files with 246 additions and 2 deletions
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export function onPlayerArrive() {} import { INSYS_LEG_DAYS, WIN_CREDITS, GOODS } from './constants.js';
import { advancePlanet, priceOf, applyTrade, marketView } from './economy.js';
import { otherEnd } from './galaxy.js';
import { rollFor } from './rng.js';
import { pushLog } from './world.js';
export function playerSystem(world) { export function playerSystem(world) {
const loc = world.player.loc; const loc = world.player.loc;
if (loc.kind === 'docked') return world.galaxy.planets[loc.planetId].systemId; if (loc.kind === 'docked') return world.galaxy.planets[loc.planetId].systemId;
return loc.systemId ?? null; if (loc.kind === 'lane') {
const f = (world.t - loc.departT) / (loc.arriveT - loc.departT);
return f < 0.5 ? loc.fromSys : loc.toSys; // nearest end, for news purposes
}
return loc.systemId;
}
export function cargoUsed(player) {
return Object.values(player.cargo).reduce((a, b) => a + b, 0);
}
function fromDescriptor(loc) {
if (loc.kind === 'docked') return { type: 'planet', id: loc.planetId };
if (loc.kind === 'at-gate') return { type: 'gate', laneId: loc.laneId };
return { type: 'planet', id: 0 };
}
// target: { planetId } to fly to a planet in the current system,
// or { laneId } to jump through a lane touching the current system.
export function goTo(world, target) {
const p = world.player;
if (!p.alive || p.won) return false;
if (p.loc.kind === 'insys-leg' || p.loc.kind === 'lane') return false;
const sys = playerSystem(world);
if (target.planetId != null) {
const planet = world.galaxy.planets[target.planetId];
if (!planet || planet.systemId !== sys) return false;
if (p.loc.kind === 'docked' && p.loc.planetId === target.planetId) return false;
p.loc = {
kind: 'insys-leg', systemId: sys,
from: fromDescriptor(p.loc), to: { type: 'planet', id: target.planetId },
departT: world.t, arriveT: world.t + INSYS_LEG_DAYS,
};
world.queue.push(p.loc.arriveT, 'player-arrive', {});
return true;
}
if (target.laneId != null) {
const lane = world.galaxy.lanes[target.laneId];
if (!lane || (lane.a !== sys && lane.b !== sys)) return false;
p.intent = { laneId: target.laneId };
if (p.loc.kind === 'at-gate' && p.loc.laneId === target.laneId) {
startLane(world);
return true;
}
p.loc = {
kind: 'insys-leg', systemId: sys,
from: fromDescriptor(p.loc), to: { type: 'gate', laneId: target.laneId },
departT: world.t, arriveT: world.t + INSYS_LEG_DAYS,
};
world.queue.push(p.loc.arriveT, 'player-arrive', {});
return true;
}
return false;
}
function startLane(world) {
const p = world.player;
const lane = world.galaxy.lanes[p.intent.laneId];
const fromSys = playerSystem(world);
p.loc = {
kind: 'lane', laneId: lane.id,
fromSys, toSys: otherEnd(lane, fromSys),
departT: world.t, arriveT: world.t + lane.days,
};
p.intent = null;
world.queue.push(p.loc.arriveT, 'player-arrive', {});
pushLog(world, `Jumping to ${world.galaxy.systems[p.loc.toSys].name} (${lane.days}d)`);
}
export function onPlayerArrive(world) {
const p = world.player;
const loc = p.loc;
if (loc.kind === 'insys-leg' && world.t >= loc.arriveT - 1e-9) {
if (loc.to.type === 'planet') {
p.loc = { kind: 'docked', planetId: loc.to.id };
recordDockIntel(world, loc.to.id);
pushLog(world, `Docked at ${world.galaxy.planets[loc.to.id].name}`);
} else {
p.loc = { kind: 'at-gate', systemId: loc.systemId, laneId: loc.to.laneId };
if (p.intent && p.intent.laneId === loc.to.laneId) startLane(world);
}
return;
}
if (loc.kind === 'lane' && world.t >= loc.arriveT - 1e-9) {
const lane = world.galaxy.lanes[loc.laneId];
const trip = ++p.tripCount;
const r = rollFor(`w:${world.seed}:player`, `trip${trip}`);
if (r < lane.hazard * 0.04) {
p.alive = false;
pushLog(world, 'Your ship was destroyed by pirates.');
return;
}
if (r < lane.hazard * 0.04 + lane.hazard * 0.15 && cargoUsed(p) > 0) {
p.cargo = {};
pushLog(world, 'Pirates! You jettisoned your cargo and escaped.');
}
p.loc = { kind: 'at-gate', systemId: loc.toSys, laneId: loc.laneId };
pushLog(world, `Arrived in ${world.galaxy.systems[loc.toSys].name}`);
}
}
function recordDockIntel(world, planetId) {
const planet = world.galaxy.planets[planetId];
advancePlanet(planet, world.t);
const prices = Object.fromEntries(GOODS.map((g) => [g, priceOf(g, planet.stock[g])]));
world.player.priceBook[planetId] = { time: world.t, prices };
}
export function buyGood(world, good, qty) {
const p = world.player;
if (p.loc.kind !== 'docked' || !p.alive) return false;
const planet = world.galaxy.planets[p.loc.planetId];
advancePlanet(planet, world.t);
const price = priceOf(good, planet.stock[good]);
qty = Math.min(qty, Math.floor(planet.stock[good]), Math.floor(p.credits / price), p.capacity - cargoUsed(p));
if (qty < 1) return false;
applyTrade(planet, world.t, good, -qty);
p.credits = Math.round((p.credits - price * qty) * 100) / 100;
p.cargo[good] = (p.cargo[good] || 0) + qty;
recordDockIntel(world, planet.id);
return true;
}
export function sellGood(world, good, qty) {
const p = world.player;
if (p.loc.kind !== 'docked' || !p.alive) return false;
qty = Math.min(qty, p.cargo[good] || 0);
if (qty < 1) return false;
const planet = world.galaxy.planets[p.loc.planetId];
const price = applyTrade(planet, world.t, good, qty);
p.credits = Math.round((p.credits + price * qty) * 100) / 100;
p.cargo[good] -= qty;
if (p.cargo[good] === 0) delete p.cargo[good];
recordDockIntel(world, planet.id);
if (p.credits >= WIN_CREDITS && !p.won) {
p.won = true;
pushLog(world, `You amassed ${p.credits} credits. Victory!`);
}
return true;
}
export function playerMarket(world) {
const p = world.player;
if (p.loc.kind !== 'docked') return null;
return marketView(world.galaxy.planets[p.loc.planetId], world.t);
} }
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import { describe, it, expect } from 'vitest';
import { createWorld, advance } from '../src/sim/world.js';
import { goTo, buyGood, sellGood, playerSystem, cargoUsed } from '../src/sim/player.js';
import { INSYS_LEG_DAYS } from '../src/sim/constants.js';
function freshWorld() {
return createWorld('player-test', { systemCount: 10, npcCount: 5 });
}
describe('player', () => {
it('buys and sells at the docked planet, conserving value through stock', () => {
const w = freshWorld();
const planet = w.galaxy.planets[w.player.loc.planetId];
const before = w.player.credits;
const stockBefore = Math.floor(planet.stock.food);
expect(buyGood(w, 'food', 5)).toBe(true);
expect(w.player.cargo.food).toBe(5);
expect(w.player.credits).toBeLessThan(before);
expect(Math.floor(planet.stock.food)).toBe(stockBefore - 5);
expect(sellGood(w, 'food', 5)).toBe(true);
expect(w.player.cargo.food ?? 0).toBe(0);
});
it('rejects buys beyond capacity or credits', () => {
const w = freshWorld();
expect(buyGood(w, 'food', 9999)).toBe(true); // clamps to capacity/credits
expect(cargoUsed(w.player)).toBeLessThanOrEqual(w.player.capacity);
const w2 = freshWorld();
w2.player.credits = 0;
expect(buyGood(w2, 'food', 1)).toBe(false);
});
it('travels to another planet in-system after INSYS_LEG_DAYS', () => {
const w = freshWorld();
const sys = playerSystem(w);
const other = w.galaxy.planets.find((p) => p.systemId === sys && p.id !== w.player.loc.planetId);
if (!other) return; // single-planet start system on this seed: nothing to assert
expect(goTo(w, { planetId: other.id })).toBe(true);
expect(w.player.loc.kind).toBe('insys-leg');
advance(w, w.t + INSYS_LEG_DAYS + 0.01);
expect(w.player.loc.kind).toBe('docked');
expect(w.player.loc.planetId).toBe(other.id);
});
it('jumps to a neighboring system via gate and lane', () => {
const w = freshWorld();
const sys = playerSystem(w);
const laneId = w.galaxy.systems[sys].lanes[0];
const lane = w.galaxy.lanes[laneId];
const destSys = lane.a === sys ? lane.b : lane.a;
expect(goTo(w, { laneId })).toBe(true);
advance(w, w.t + INSYS_LEG_DAYS + lane.days * 1.01 + 0.01);
expect(playerSystem(w)).toBe(destSys);
expect(w.player.loc.kind).toBe('at-gate');
});
it('refuses movement while already moving, and trades while undocked', () => {
const w = freshWorld();
const sys = playerSystem(w);
const laneId = w.galaxy.systems[sys].lanes[0];
expect(goTo(w, { laneId })).toBe(true);
expect(goTo(w, { laneId })).toBe(false);
expect(buyGood(w, 'food', 1)).toBe(false);
});
it('docking refreshes the player price book', () => {
const w = freshWorld();
const sys = playerSystem(w);
const other = w.galaxy.planets.find((p) => p.systemId === sys && p.id !== w.player.loc.planetId);
if (!other) return;
goTo(w, { planetId: other.id });
advance(w, w.t + INSYS_LEG_DAYS + 0.01);
expect(w.player.priceBook[other.id].time).toBeCloseTo(w.t, 1);
});
it('hazard rolls on player lanes are deterministic per world seed', () => {
const run = () => {
const w = freshWorld();
// brute-force the player across the most dangerous lane repeatedly
const sys = playerSystem(w);
const laneId = w.galaxy.systems[sys].lanes[0];
for (let i = 0; i < 5 && w.player.alive; i++) {
const cur = playerSystem(w);
const lane = w.galaxy.lanes[laneId];
if (lane.a !== cur && lane.b !== cur) break;
goTo(w, { laneId });
advance(w, w.t + INSYS_LEG_DAYS + lane.days * 1.01 + 0.05);
}
return [w.player.alive, w.player.tripCount, Object.entries(w.player.cargo)];
};
expect(JSON.stringify(run())).toBe(JSON.stringify(run()));
});
});