fix: prod-bundle boot, cloud-existence leak, observation gating (final review)
- Wrap main.js body in async main() to eliminate top-level await deadlock in Rollup - Add npc.lastPlan so clouds persist after hidden arrival/destruction until analytic envelope expires - Add maxEnvelopeArrival() helper; rewrite playerClouds() to use lastPlan for envelope-gated clouds - Block markSeen() while player is mid-lane (no observation from hyperspace) - Pass obsSys=null to playerClouds when player is in a lane (don't exclude visible band from hyperspace) - Galaxy map clicks now select-only (intel); jumps via Nav buttons / gate diamonds only - Add preview script, favicon no-op, .playwright-mcp/ and *.png to .gitignore, update README controls text
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@@ -6,6 +6,7 @@
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview",
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"test": "vitest run"
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},
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"dependencies": {
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