fix: prod-bundle boot, cloud-existence leak, observation gating (final review)
- Wrap main.js body in async main() to eliminate top-level await deadlock in Rollup - Add npc.lastPlan so clouds persist after hidden arrival/destruction until analytic envelope expires - Add maxEnvelopeArrival() helper; rewrite playerClouds() to use lastPlan for envelope-gated clouds - Block markSeen() while player is mid-lane (no observation from hyperspace) - Pass obsSys=null to playerClouds when player is in a lane (don't exclude visible band from hyperspace) - Galaxy map clicks now select-only (intel); jumps via Nav buttons / gate diamonds only - Add preview script, favicon no-op, .playwright-mcp/ and *.png to .gitignore, update README controls text
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@@ -4,6 +4,7 @@
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Probability</title>
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<link rel="icon" href="data:," />
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<link rel="stylesheet" href="/src/styles.css" />
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</head>
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<body>
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