fix: prod-bundle boot, cloud-existence leak, observation gating (final review)
- Wrap main.js body in async main() to eliminate top-level await deadlock in Rollup - Add npc.lastPlan so clouds persist after hidden arrival/destruction until analytic envelope expires - Add maxEnvelopeArrival() helper; rewrite playerClouds() to use lastPlan for envelope-gated clouds - Block markSeen() while player is mid-lane (no observation from hyperspace) - Pass obsSys=null to playerClouds when player is in a lane (don't exclude visible band from hyperspace) - Galaxy map clicks now select-only (intel); jumps via Nav buttons / gate diamonds only - Add preview script, favicon no-op, .playwright-mcp/ and *.png to .gitignore, update README controls text
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@@ -21,8 +21,9 @@ from per-ship seeds) — the probability is *yours*, not the universe's.
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- You start docked. Buy what a planet produces cheap, sell where it's consumed.
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- Sidebar: navigation, market (when docked), cargo, intel, log. Space = pause,
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Tab = map/system view. Click planets/gates/systems to move; click systems on
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the map for price intel — note the age tag, old news lies.
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Tab = map/system view. Move by clicking planets and gate diamonds in the
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system view, or use the Navigation buttons. Click systems on the galaxy map
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for price intel — note the age tag, old news lies.
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- Lanes are tinted by pirate danger. Dangerous shortcuts are profitable until
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they aren't.
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- Orange smears on the map are ships you've met: where they probably are now.
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