Files
Assistant/backend.tests/ScriptedRealtimeUpstream.cs
T

54 lines
1.6 KiB
C#

using System.Text.Json.Nodes;
using System.Threading.Channels;
using backend.Realtime;
namespace backend.tests;
public class ScriptedRealtimeUpstream : IRealtimeUpstream
{
private readonly Channel<JsonObject> _toRelay =
Channel.CreateUnbounded<JsonObject>(new UnboundedChannelOptions { SingleReader = true });
private readonly Channel<JsonObject> _fromRelay =
Channel.CreateUnbounded<JsonObject>(new UnboundedChannelOptions { SingleWriter = true });
public IList<JsonObject> Sent { get; } = new List<JsonObject>();
public Task SendJsonAsync(JsonObject envelope, CancellationToken ct)
{
Sent.Add(envelope);
return _fromRelay.Writer.WriteAsync(envelope, ct).AsTask();
}
public async Task<JsonObject?> ReceiveJsonAsync(CancellationToken ct)
{
try
{
return await _toRelay.Reader.ReadAsync(ct);
}
catch (ChannelClosedException)
{
return null;
}
}
public void Push(JsonObject evt) => _toRelay.Writer.TryWrite(evt);
public void CloseUpstream() => _toRelay.Writer.TryComplete();
public async Task<JsonObject> WaitForSentAsync(string type, CancellationToken ct)
{
await foreach (var item in _fromRelay.Reader.ReadAllAsync(ct))
{
if ((string?)item["type"] == type) return item;
}
throw new TimeoutException($"never saw outbound {type}");
}
public ValueTask DisposeAsync()
{
_toRelay.Writer.TryComplete();
_fromRelay.Writer.TryComplete();
return ValueTask.CompletedTask;
}
}