# Test 3 — Full-cycle C# probe Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Build a single-binary C# probe at `tests/03-full-cycle-cs/` that runs the full assistant cycle on the Pi: idle → "alexa" → beep → record 5 s → play back → idle, with detector gating during non-idle states and a `WakewordModel.Reset()` on every IDLE re-entry. **Architecture:** One persistent PortAudio input stream feeds 80 ms frames into a `BlockingCollection`; a single consumer thread runs a four-state machine (IDLE / BEEPING / RECORDING / PLAYBACK). Beep and playback are fire-and-forget output streams using Test 2's `Start()`-before-`Task.Run` + 2 s timeout lifetime pattern. `WakewordModel` is copied verbatim from Test 2 with a new `Reset()` method called on PLAYBACK→IDLE. **Tech Stack:** .NET 9 (self-contained linux-arm64), PortAudioSharp2 1.0.6, Microsoft.ML.OnnxRuntime 1.26.0. Deploy via `dotnet publish` + `scp` + `ssh -t` to Pi at `pi@192.168.50.115`. **Spec:** `docs/superpowers/specs/2026-06-12-test-3-full-cycle-csharp-design.md`. Read it before starting. **Branch:** `fresh-start` (already current; do NOT create a new branch). --- ### Task 1: Scaffold `tests/03-full-cycle-cs/` project skeleton **Files:** - Create: `tests/03-full-cycle-cs/Probe.csproj` - Create: `tests/03-full-cycle-cs/models/` (directory; populated in Task 2) - [ ] **Step 1: Create the project directory** ```bash mkdir -p tests/03-full-cycle-cs/models ``` - [ ] **Step 2: Write `Probe.csproj`** Create `tests/03-full-cycle-cs/Probe.csproj` with this exact content (identical to `tests/02-wakeword-cs/Probe.csproj` except `RootNamespace`): ```xml Exe net9.0 FullCycleProbe Probe enable enable linux-arm64 true false true true PreserveNewest ``` - [ ] **Step 3: Commit the scaffold** ```bash git add tests/03-full-cycle-cs/Probe.csproj git commit -m "Test 3 scaffold: csproj for tests/03-full-cycle-cs" ``` --- ### Task 2: Copy models and `WakewordModel.cs` from Test 2 (with namespace rename and `Reset()`) **Files:** - Create: `tests/03-full-cycle-cs/WakewordModel.cs` (copied from Test 2, namespace renamed, `Reset()` added) - Create: `tests/03-full-cycle-cs/models/melspectrogram.onnx` - Create: `tests/03-full-cycle-cs/models/embedding_model.onnx` - Create: `tests/03-full-cycle-cs/models/alexa.onnx` - [ ] **Step 1: Copy the three ONNX model files** ```bash cp tests/02-wakeword-cs/models/melspectrogram.onnx tests/03-full-cycle-cs/models/ cp tests/02-wakeword-cs/models/embedding_model.onnx tests/03-full-cycle-cs/models/ cp tests/02-wakeword-cs/models/alexa.onnx tests/03-full-cycle-cs/models/ ``` - [ ] **Step 2: Copy `WakewordModel.cs`** ```bash cp tests/02-wakeword-cs/WakewordModel.cs tests/03-full-cycle-cs/WakewordModel.cs ``` - [ ] **Step 3: Rename the namespace in the copy** Edit `tests/03-full-cycle-cs/WakewordModel.cs`: change line 4 from `namespace WakewordProbe;` to `namespace FullCycleProbe;`. Leave everything else unchanged. - [ ] **Step 4: Add `Reset()` method to the copy** Edit `tests/03-full-cycle-cs/WakewordModel.cs`. Insert the following method immediately before the `public void Dispose()` method near the bottom of the file: ```csharp public void Reset() { _rawRingFill = 0; _melRing.Clear(); _embRing.Clear(); _framesSeen = 0; } ``` (Note the trailing blank line. The result should be a method block sitting between `return clsOut[0, 0]; }` (end of `Predict`) and `public void Dispose()`.) - [ ] **Step 5: Verify the project builds** Run from repo root: ```bash dotnet build tests/03-full-cycle-cs -c Release ``` Expected: `Build succeeded` with 0 errors, 0 warnings. (At this point `Program.cs` doesn't exist yet; csproj is `Exe` but the build will produce a no-entry-point warning or error. If it errors with "CS5001: Program does not contain a static 'Main' method", that's expected at this stage — proceed to Task 3 which adds `Program.cs`.) If the build errors for any reason other than the missing entry point, fix before continuing. - [ ] **Step 6: Commit** ```bash git add tests/03-full-cycle-cs/WakewordModel.cs tests/03-full-cycle-cs/models/ git commit -m "Test 3: copy WakewordModel + models from Test 2, add Reset()" ``` --- ### Task 3: Write `Program.cs` with the full state machine **Files:** - Create: `tests/03-full-cycle-cs/Program.cs` The whole file is shown below. It lifts from `tests/02-wakeword-cs/Program.cs` (env-var setup, OrtEnv init, FindUsbDevice, input stream + queue, FireAndForgetBeep, Libc, MakeBeep) and adds: - `volatile State _state` enum-as-state-machine in the consumer loop. - `FireAndForgetPlayback` helper (same shape as `FireAndForgetBeep` but reads from `recordBuf` and signals via `_playbackDoneFlag` instead of a `ManualResetEventSlim`). - `model.Reset()` call on PLAYBACK→IDLE transition. - [ ] **Step 1: Write `Program.cs` in full** Create `tests/03-full-cycle-cs/Program.cs` with exactly this content: ```csharp using System.Collections.Concurrent; using System.Diagnostics; using System.Runtime.InteropServices; using FullCycleProbe; using Microsoft.ML.OnnxRuntime; using PortAudioSharp; using Stream = PortAudioSharp.Stream; const int SampleRate = WakewordModel.SampleRate; // 16 000 const int Channels = 1; const uint BlockFrames = WakewordModel.FrameSamples; // 1280 (80 ms) const float Threshold = 0.5f; const double CooldownSeconds = 1.0; const double BeepHz = 880.0; const double BeepSeconds = 0.2; const int BeepingFrames = 3; // 3 * 80 ms = 240 ms (covers 200 ms beep + 40 ms drain/reverb margin) const int RecordingFrames = 63; // 63 * 80 ms = 5.04 s (rounded up from 5 s to avoid partial-frame handling) const int RecordBufSamples = RecordingFrames * (int)BlockFrames; // 80640 // .NET-side mirror for any readers that go through Environment.GetEnvironmentVariable, // AND libc setenv so PortAudio / onnxruntime (which use getenv()) see the values. Environment.SetEnvironmentVariable("PA_ALSA_PLUGHW", "1"); Libc.setenv("PA_ALSA_PLUGHW", "1", 1); Environment.SetEnvironmentVariable("ORT_LOGGING_LEVEL", "3"); Libc.setenv("ORT_LOGGING_LEVEL", "3", 1); // ORT 1.26.0: the env var does NOT suppress early GPU-discovery warnings from device_discovery.cc. // CreateInstanceWithOptions sets the log level at OrtEnv creation time, before EP discovery runs. var ortEnvOpts = new EnvironmentCreationOptions { logId = "FullCycleProbe", logLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_ERROR }; OrtEnv.CreateInstanceWithOptions(ref ortEnvOpts); PortAudio.Initialize(); WakewordModel? model = null; try { int device = FindUsbDevice(); Console.WriteLine($"Using device {device} ('{PortAudio.GetDeviceInfo(device).name}')"); Console.WriteLine("Loading WakewordModel..."); var t0 = DateTime.UtcNow; string modelsDir = Path.Combine(AppContext.BaseDirectory, "models"); model = new WakewordModel( Path.Combine(modelsDir, "melspectrogram.onnx"), Path.Combine(modelsDir, "embedding_model.onnx"), Path.Combine(modelsDir, "alexa.onnx")); Console.WriteLine($"Loaded in {(DateTime.UtcNow - t0).TotalSeconds:0.00}s."); var queue = new BlockingCollection(boundedCapacity: 16); using var cts = new CancellationTokenSource(); Console.CancelKeyPress += (_, e) => { e.Cancel = true; cts.Cancel(); }; var inParams = new StreamParameters { device = device, channelCount = Channels, sampleFormat = SampleFormat.Int16, suggestedLatency = PortAudio.GetDeviceInfo(device).defaultLowInputLatency, hostApiSpecificStreamInfo = IntPtr.Zero, }; Stream.Callback callback = (IntPtr input, IntPtr _, uint frameCount, ref StreamCallbackTimeInfo _2, StreamCallbackFlags status, IntPtr _3) => { if (status.HasFlag(StreamCallbackFlags.InputOverflow)) Console.Error.WriteLine("[status] input overflow"); if (frameCount != BlockFrames) { Console.Error.WriteLine($"[status] unexpected callback frameCount={frameCount} (want {BlockFrames})"); return StreamCallbackResult.Continue; } var frame = new short[BlockFrames]; unsafe { short* src = (short*)input.ToPointer(); fixed (short* dst = &frame[0]) Buffer.MemoryCopy(src, dst, BlockFrames * sizeof(short), BlockFrames * sizeof(short)); } if (!queue.TryAdd(frame, 0)) Console.Error.WriteLine("[status] consumer behind, dropping frame"); return StreamCallbackResult.Continue; }; using var stream = new Stream( inParams, null, SampleRate, BlockFrames, StreamFlags.NoFlag, callback, IntPtr.Zero); stream.Start(); short[] beepBuffer = MakeBeep(BeepHz, BeepSeconds, SampleRate); Console.WriteLine("Listening. Say 'alexa'. Ctrl-C to exit."); var sw = Stopwatch.StartNew(); TimeSpan lastTrigger = TimeSpan.FromSeconds(-CooldownSeconds); // State machine (single-writer: this consumer thread). State state = State.Idle; int beepFrames = 0; int recordOffset = 0; short[] recordBuf = null!; // assigned on BEEPING→RECORDING transition var playbackDone = new PlaybackDoneFlag(); try { while (!cts.IsCancellationRequested) { short[] frame = queue.Take(cts.Token); switch (state) { case State.Idle: { float score = model.Predict(frame); var now = sw.Elapsed; if (score >= Threshold && (now - lastTrigger).TotalSeconds >= CooldownSeconds) { Console.WriteLine($"DETECTED alexa score={score:0.000} t={now.TotalSeconds:0.0}s"); lastTrigger = now; try { FireAndForgetBeep(device, beepBuffer); } catch (Exception ex) { Console.Error.WriteLine($"[error] beep stream failed to start: {ex.Message}"); // Stay in IDLE — no cycle to abort yet. break; } Console.WriteLine("[state] BEEPING"); state = State.Beeping; beepFrames = 0; } break; } case State.Beeping: { beepFrames++; if (beepFrames >= BeepingFrames) { Console.WriteLine("[state] RECORDING"); state = State.Recording; recordBuf = new short[RecordBufSamples]; recordOffset = 0; } break; } case State.Recording: { unsafe { fixed (short* src = &frame[0]) fixed (short* dst = &recordBuf[recordOffset]) Buffer.MemoryCopy(src, dst, BlockFrames * sizeof(short), BlockFrames * sizeof(short)); } recordOffset += (int)BlockFrames; if (recordOffset >= RecordBufSamples) { try { FireAndForgetPlayback(device, recordBuf, playbackDone); } catch (Exception ex) { Console.Error.WriteLine($"[error] playback stream failed to start: {ex.Message}"); // Drop the recording, reset model, return to IDLE. model.Reset(); Console.WriteLine("[state] IDLE"); state = State.Idle; break; } Console.WriteLine("[state] PLAYBACK"); state = State.Playback; } break; } case State.Playback: { // Discard input during playback (gate the detector). if (playbackDone.Consume()) { model.Reset(); Console.WriteLine("[state] IDLE"); state = State.Idle; } break; } } } } catch (OperationCanceledException) { /* Ctrl-C path */ } stream.Stop(); Console.WriteLine("\nbye"); } finally { model?.Dispose(); PortAudio.Terminate(); } static int FindUsbDevice() { int count = PortAudio.DeviceCount; for (int i = 0; i < count; i++) { var info = PortAudio.GetDeviceInfo(i); if (info.name.ToLowerInvariant().Contains("usb") && info.maxInputChannels >= 1) return i; } Console.Error.WriteLine("USB audio device not found. Devices:"); for (int i = 0; i < count; i++) { var info = PortAudio.GetDeviceInfo(i); Console.Error.WriteLine( $" [{i}] {info.name} in={info.maxInputChannels} out={info.maxOutputChannels}"); } Environment.Exit(1); return -1; // unreachable } static short[] MakeBeep(double freqHz, double durationS, int sampleRate) { int n = (int)(sampleRate * durationS); var buf = new short[n]; for (int i = 0; i < n; i++) { double t = i / (double)sampleRate; double v = 0.3 * Math.Sin(2.0 * Math.PI * freqHz * t); buf[i] = (short)(v * short.MaxValue); } return buf; } static void FireAndForgetBeep(int device, short[] beepBuffer) { int offset = 0; var done = new ManualResetEventSlim(false); var outParams = new StreamParameters { device = device, channelCount = 1, sampleFormat = SampleFormat.Int16, suggestedLatency = PortAudio.GetDeviceInfo(device).defaultLowOutputLatency, hostApiSpecificStreamInfo = IntPtr.Zero, }; Stream.Callback playCb = (IntPtr _, IntPtr output, uint frameCount, ref StreamCallbackTimeInfo _2, StreamCallbackFlags _3, IntPtr _4) => { int remaining = beepBuffer.Length - offset; int take = (int)Math.Min(frameCount, (uint)remaining); unsafe { short* dst = (short*)output.ToPointer(); if (take > 0) { fixed (short* src = &beepBuffer[offset]) Buffer.MemoryCopy(src, dst, take * sizeof(short), take * sizeof(short)); offset += take; } for (int i = take; i < frameCount; i++) dst[i] = 0; } if (offset >= beepBuffer.Length) { done.Set(); return StreamCallbackResult.Complete; } return StreamCallbackResult.Continue; }; var stream = new Stream( null, outParams, WakewordModel.SampleRate, 1024, StreamFlags.NoFlag, playCb, IntPtr.Zero); try { stream.Start(); } catch { stream.Dispose(); done.Dispose(); throw; } Task.Run(() => { // 2 s timeout so a failed callback (which PortAudio silently swallows // and would leave 'done' unset) eventually releases the stream + handle // instead of leaking them for the process lifetime. done.Wait(TimeSpan.FromSeconds(2)); Thread.Sleep(200); stream.Stop(); stream.Dispose(); done.Dispose(); }); } static void FireAndForgetPlayback(int device, short[] recordBuf, PlaybackDoneFlag doneFlag) { int offset = 0; var done = new ManualResetEventSlim(false); var outParams = new StreamParameters { device = device, channelCount = 1, sampleFormat = SampleFormat.Int16, suggestedLatency = PortAudio.GetDeviceInfo(device).defaultLowOutputLatency, hostApiSpecificStreamInfo = IntPtr.Zero, }; Stream.Callback playCb = (IntPtr _, IntPtr output, uint frameCount, ref StreamCallbackTimeInfo _2, StreamCallbackFlags _3, IntPtr _4) => { int remaining = recordBuf.Length - offset; int take = (int)Math.Min(frameCount, (uint)remaining); unsafe { short* dst = (short*)output.ToPointer(); if (take > 0) { fixed (short* src = &recordBuf[offset]) Buffer.MemoryCopy(src, dst, take * sizeof(short), take * sizeof(short)); offset += take; } for (int i = take; i < frameCount; i++) dst[i] = 0; } if (offset >= recordBuf.Length) { done.Set(); return StreamCallbackResult.Complete; } return StreamCallbackResult.Continue; }; var stream = new Stream( null, outParams, WakewordModel.SampleRate, 1024, StreamFlags.NoFlag, playCb, IntPtr.Zero); try { stream.Start(); } catch { stream.Dispose(); done.Dispose(); throw; } Task.Run(() => { // Same 2 s safety timeout as the beep cleanup. done.Wait(TimeSpan.FromSeconds(2)); Thread.Sleep(200); stream.Stop(); stream.Dispose(); done.Dispose(); doneFlag.Set(); // tell the consumer it's safe to flip PLAYBACK→IDLE }); } enum State { Idle, Beeping, Recording, Playback } // Volatile flag set by the playback cleanup task and consumed by the consumer thread. // Wrapped in a tiny class so we can pass it by reference into the helper. sealed class PlaybackDoneFlag { private volatile bool _set; public void Set() => _set = true; public bool Consume() { if (!_set) return false; _set = false; return true; } } static class Libc { [DllImport("libc", EntryPoint = "setenv")] public static extern int setenv(string name, string value, int overwrite); } ``` - [ ] **Step 2: Verify the project builds cleanly** ```bash dotnet build tests/03-full-cycle-cs -c Release ``` Expected: `Build succeeded` with 0 errors, 0 warnings. If `` is missing from the csproj, the build will fail with `CS0227: Unsafe code may only appear if compiling with /unsafe`. Confirm Task 1's csproj has `true`. If you see `CS0246: The type or namespace 'Stream' could not be found` or a clash with `System.IO.Stream`, confirm the `using Stream = PortAudioSharp.Stream;` line is at the top of `Program.cs`. - [ ] **Step 3: Verify `dotnet publish` produces a runnable binary** ```bash dotnet publish tests/03-full-cycle-cs -c Release -r linux-arm64 --self-contained -o /tmp/probe-cs-3-out ls /tmp/probe-cs-3-out/Probe ls /tmp/probe-cs-3-out/models/ ``` Expected: - `Probe` (executable) exists. - `models/` directory contains `melspectrogram.onnx`, `embedding_model.onnx`, `alexa.onnx`. - [ ] **Step 4: Commit** ```bash git add tests/03-full-cycle-cs/Program.cs git commit -m "Test 3: full-cycle state machine (IDLE/BEEPING/RECORDING/PLAYBACK)" ``` --- ### Task 4: Write `bin/probe-cs-3` deploy script **Files:** - Create: `bin/probe-cs-3` - [ ] **Step 1: Write the deploy script** Create `bin/probe-cs-3` with exactly this content (it's `bin/probe-cs-2` with three string swaps: `02-wakeword-cs` → `03-full-cycle-cs`, `probe-cs-2` → `probe-cs-3`, `/tmp/probe-cs-2-out` → `/tmp/probe-cs-3-out`): ```bash #!/usr/bin/env bash set -euo pipefail PI_HOST="${PI_HOST:-192.168.50.115}" PI_USER="${PI_USER:-pi}" PI_PASS="${PI_PASS:-assistant}" PUBLISH_DIR="${PUBLISH_DIR:-/tmp/probe-cs-3-out}" repo_root="$(cd "$(dirname "$0")/.." && pwd)" cd "$repo_root" echo ">> dotnet publish (linux-arm64, self-contained)" dotnet publish tests/03-full-cycle-cs \ -c Release -r linux-arm64 --self-contained \ -o "$PUBLISH_DIR" echo ">> scp to $PI_USER@$PI_HOST:~/probe-cs-3/ (wipe-and-replace)" sshpass -p "$PI_PASS" ssh -o StrictHostKeyChecking=accept-new \ "$PI_USER@$PI_HOST" 'rm -rf ~/probe-cs-3 && mkdir ~/probe-cs-3' sshpass -p "$PI_PASS" scp -r "$PUBLISH_DIR/." \ "$PI_USER@$PI_HOST:~/probe-cs-3/" echo ">> ssh + run on Pi (Ctrl-C from this terminal stops the probe)" sshpass -p "$PI_PASS" ssh -t -o StrictHostKeyChecking=accept-new \ "$PI_USER@$PI_HOST" 'cd ~/probe-cs-3 && chmod +x Probe && ./Probe' ``` - [ ] **Step 2: Make it executable** ```bash chmod +x bin/probe-cs-3 ``` - [ ] **Step 3: Commit** ```bash git add bin/probe-cs-3 git commit -m "Test 3: bin/probe-cs-3 deploy script" ``` --- ### Task 5: Hardware verification on the Pi This task is the actual pass/fail gate. No automated tests; verification is the human ear + console output + `top` reading on the Pi. If anything in this task fails, do NOT mark the implementation complete — investigate and either fix in code or update the spec to reflect what actually works. **Files:** (none — this is a runtime verification task) - [ ] **Step 1: Confirm the Pi is reachable** Run from workstation: ```bash ping -c 2 192.168.50.115 ``` Expected: 2/2 replies. If unreachable, stop and ask the user. - [ ] **Step 2: Deploy + run** Run from workstation: ```bash ./bin/probe-cs-3 ``` Expected console output (abridged): ``` >> dotnet publish (linux-arm64, self-contained) ... (build output) ... >> scp to pi@192.168.50.115:~/probe-cs-3/ (wipe-and-replace) >> ssh + run on Pi (Ctrl-C from this terminal stops the probe) [wakeword-model] melspectrogram.onnx input ... [wakeword-model] embedding_model.onnx ... [wakeword-model] alexa.onnx ... Loaded in 0.6s. Using device ('USB Speaker Phone...') Listening. Say 'alexa'. Ctrl-C to exit. ``` If the publish step errors with `setenv: command not found` or similar libc-related runtime crash, confirm Task 3's `Libc.setenv` `[DllImport]` is present and the binary was self-contained-published. If the Pi run errors with `Cannot open shared library libonnxruntime.so` or `libportaudio.so`, the self-contained publish didn't bundle the native libs — confirm `true` and `linux-arm64` in Task 1's csproj. - [ ] **Step 3: Run 3 full cycles back-to-back** Say "alexa" clearly at normal volume from ~1 m. Observe: 1. Beep plays within ~100 ms of saying "alexa". 2. Console prints `DETECTED alexa score=…`, then `[state] BEEPING`, then `[state] RECORDING`. 3. Say something distinctive (e.g. "hello world, this is cycle one") within the 5 s recording window. 4. Console prints `[state] PLAYBACK`. 5. Speaker plays back what you said. It should be recognisable. 6. Console prints `[state] IDLE`. 7. Pause ~1.5 s, then say "alexa" again. Verify the cycle starts over. Repeat for cycle 2 and cycle 3. Record on paper (or transcript) which cycles succeeded. Pass criterion 1: 3 full cycles back-to-back; each playback recognisable as what was spoken. - [ ] **Step 4: Measure idle CPU on the Pi** In a second workstation terminal: ```bash sshpass -p 'assistant' ssh pi@192.168.50.115 'top -b -n 3 -d 1 -p $(pgrep -f Probe)' ``` Expected: `Probe` process appears with `%CPU` < 50 across the three samples (Test 2 measured 17–31%, Test 3 should be in the same range during IDLE). Pass criterion 4: CPU < 50% of one core during IDLE. - [ ] **Step 5: Test post-playback re-detection latency** Speak "alexa" immediately after each `[state] IDLE` log line. Note how soon detection fires. Pass criterion 2: Next "alexa" after playback detected within ~2 s of playback ending. (Below ~1.3 s is impossible due to WarmupFrames; above ~2 s indicates a regression.) - [ ] **Step 6: Scan for warnings** Re-read the console output from Step 3. Confirm there are **no** lines of the form: - `[status] input overflow` - `[status] consumer behind, dropping frame` - `[status] unexpected callback frameCount=...` - `[error] beep stream failed to start: ...` - `[error] playback stream failed to start: ...` A single occurrence under abnormal load may be tolerable; sustained occurrences during normal cycles fail criterion 5. - [ ] **Step 7: Test Ctrl-C clean exit** Press Ctrl-C in the workstation terminal that's running the probe. Expected: ``` ^C bye $ ``` Pass criterion 7: process exits 0, no stack trace, terminal returns to prompt. Verify with `echo $?` → `0`. - [ ] **Step 8: Wakeword detection rate during IDLE** Restart the probe (`./bin/probe-cs-3`). Wait until `Listening. Say 'alexa'. Ctrl-C to exit.` appears. Say "alexa" 10 times with a ~2 s gap between each. Count how many times `DETECTED alexa score=…` appears. Pass criterion 3: ≥ 8/10. (Test 2 demonstrated this rate; Test 3 should match.) - [ ] **Step 9: Update `findings.md` with the outcome** Add a new section `## Test 3 full-cycle outcome (2026-06-12)` at the bottom of `findings.md` summarising: - Pass / fail per criterion. - Any new gotchas discovered during implementation or hardware verification (especially any that contradicted the spec's predictions). - CPU measurement (peak + typical), detection latency post-playback, observed pass rate. - Reference paths (spec + plan + code + deploy script). Use the existing Test 1 and Test 2 outcome sections in `findings.md` as the template. - [ ] **Step 10: Commit the findings update** ```bash git add findings.md git commit -m "Findings: Test 3 full-cycle probe outcome" ``` - [ ] **Step 11: Final status report** Report to the user: - Pass/fail per criterion (1 through 7 from spec). - Any criteria that failed and what was discovered. - A one-line summary of whether Test 3 unblocks the main Pi-client implementation. --- ## Self-review notes - **Spec coverage:** every section of the spec maps to a task — Architecture/State machine/Components → Tasks 1–4. Why-Reset-matters → Task 2's `Reset()` + Task 3's PLAYBACK→IDLE branch. Error handling → Task 3's try/catch on the FireAndForget calls + `[status]` / `[error]` log lines. Gotchas-carried-forward → preserved verbatim in Task 3's code. Verification → Task 5. - **Placeholder scan:** no TBD/TODO; every code step shows the actual code; every command shows expected output. - **Type consistency:** `State` enum (`Idle`, `Beeping`, `Recording`, `Playback`) used consistently; `PlaybackDoneFlag.Set()` / `.Consume()` used consistently between `FireAndForgetPlayback` and the consumer's PLAYBACK branch; `WakewordModel.Reset()` called in two places (Recording-failure recovery and Playback→Idle), signature is parameterless in both.