Scaffold C# record-play probe + PortAudio device-list spike

This commit is contained in:
2026-06-12 09:29:26 +00:00
parent 7b1417e885
commit d744a6318f
2 changed files with 39 additions and 0 deletions
+17
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@@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>RecordPlayProbe</RootNamespace>
<AssemblyName>Probe</AssemblyName>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
<SelfContained>true</SelfContained>
<PublishSingleFile>false</PublishSingleFile>
<InvariantGlobalization>true</InvariantGlobalization>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="PortAudioSharp2" Version="1.0.6" />
</ItemGroup>
</Project>
+22
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@@ -0,0 +1,22 @@
using PortAudioSharp;
Environment.SetEnvironmentVariable("PA_ALSA_PLUGHW", "1");
PortAudio.Initialize();
try
{
int count = PortAudio.DeviceCount;
Console.WriteLine($"PortAudio version: {PortAudio.VersionInfo.versionText}");
Console.WriteLine($"Devices ({count}):");
for (int i = 0; i < count; i++)
{
var info = PortAudio.GetDeviceInfo(i);
Console.WriteLine(
$" [{i}] {info.name} in={info.maxInputChannels} out={info.maxOutputChannels} " +
$"defaultSr={info.defaultSampleRate}");
}
}
finally
{
PortAudio.Terminate();
}